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Breakdown

Disney / Lucasfilm — The Mandalorian (Season 2)
Real-Time Asset Conversion & Scene Assembly.

Worked with official Industrial Light & Magic (ILM) assets to recreate production-quality models and scenes for real-time, interactive experiences on AR.

Converted extremely heavy film-production assets into optimized real-time versions while
preserving near-identical visual fidelity to the originals.

Led the initial proof-of-concept to kick off the project, then handled end-to-end scene assembly and real-time adaptation: 3D modeling, shading, texturing, baking, and rigging (V-Ray), then translating the look into efficient real-time shaders,
delivering interactive scenes that ran smoothly on mobile. 

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Disney ILM

Real time 4mb

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Real time

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Real time

Real time

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Look dev, GPU render Vray

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Look dev, GPU render Vray

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Look dev, GPU render Vray

The charging knights.

Charging Knights - Solo Full Pipeline Project

  • Recognition: Featured/recognized by Autodesk and the Cleveland Museum of Art

  • Foundation: Built from the museum’s armor scan (scan-based reconstruction → production-ready asset)

  • My role: 100% solo - concept to final delivery.

  • Work: Modeling/rebuild, UVs, texturing, lookdev, shading, lighting, rendering, compositing"
    Rendered with Vray.

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Disney - Lilo & Stitch (Live Action Campaign)

Real-Time Asset Reconstruction & Interactive Experience

Worked with official production assets to rebuild and adapt film-quality models for real-time interactive use on Snapchat’s platform.

Reconstructed look development and shaders to preserve the character’s ILM cinematic intent while translating the materials into optimized real-time equivalents.

Delivered interactive scenes that maintained brand fidelity and emotional character presence while running efficiently on consumer mobile devices.

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  • Production asset -  real-time reconstruction.

  • Shading & material translation for real-time.

  • Scene assembly + lighting adaptation,3d modeling, Rigging, Blendshapes.

  • Optimized for global-scale audience reach

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More Major IP Real-Time Adaptation 

Led real-time conversion and scene assembly for interactive experiences based on official film-production assets from major studios, 
Disney (Lilo & Stitch Live Action, Inside Out 2, Kingdom of the planet of the apes - Weta, Mufasa),"
Illumination (Minions 4),
Universal (How to Train Your Dragon Live Action).
HBO (House of the dragon)

 

Rebuilt, lookdev and translated complex film shading into efficient real-time materials, optimizing heavy production assets for mobile performance while preserving brand-accurate visual intent and cinematic quality at scale.

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Illumination

Real time

Real time

Real time

Real time

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Spaceship — Various Projects (V-Ray)
Designed, 3d modeled, textured and rendered aspaceship concepts across for project, using V-Ray, focusing on scale and mass details. 

Real time

Real time

Jerusalem Film Initiative  Cinematic Opening Sequence
Directed and produced a cinematic opening sequence, handling concept development, full CG production, lighting, rendering,
Final compositing - By SnowballVFX

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Sony PlayStation 5 - Tech Demo (Dynamic Lighting + Ray-Traced Reflections)
Created a tech demo showcasing dynamic lighting and ray-traced reflections. Responsible for asset re-topology, UVs, texturing, and shading, with an optimized real-time adaptation for performance-constrained platforms.

Real time

Porsche  - Real-Time Mobile Tech Demo
Built a real-time tech demo showcasing ray-traced reflections, DOF, and super sampling on mobile, balancing visual fidelity with strict performance constraints.

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vray

Global Brand Real-Time Campaign Leadership

Initiated and led real-time rendering campaigns for world-class brands including
Apple, Garmin, Cartier, Peugeot, Pandora, and Augment
translating flagship hero assets into interactive mobile experiences while preserving
1:1 true-to-source visual fidelity to offline renders.

 

Maintained uncompromising brand standards at global scale, ensuring materials, lighting, and surface behavior matched the original production intent.

Owned the full visual pipeline: art direction, retopology and optimization, complex material translation, lighting design, baking, shader reconstruction, and real-time performance tuning 
delivering premium, brand-accurate experiences to millions of users worldwide.

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Offline render

Real time

Real time

Real time

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Offline render

Real time

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Apple_Pro_MAX_Purple_SideBySide45.jpg

Real time

Offline render

Real time

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Apple_Pro_MAX_Black_SideBySide145.jpg

Real time

Real time

Offline render

Offline render

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Real time

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Real time

Offline render

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retopo, texturing, lighting shading render

Fluid simulations.

 Almog mizrahi portfolio 2026
Senior 3D Artist Visual Developer & Art Director 

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