




Initiated and led global collaborations with Disney, bringing cinematic IP into real-time interactive experiences at scale.
Art-directed engineers and technical artists in the Snap Camera Kit division, developing AR systems using Snap’s real-time renderer and ray-traced reflections.
Using official ILM assets with Disney and Lucasfilm, I rebuilt production film assets for real-time deployment, achieving extreme optimization while maintaining near-film visual parity for hundreds of millions of viewers.
Presented at ACM SIGGRAPH 2023
in-depth breakdown page.



in-depth breakdown page.
Initiated and led global collaborations with Disney, bringing cinematic IP into real-time interactive experiences at scale.
Art-directed engineers and technical artists in the Snap Camera Kit division, developing AR systems using Snap’s real-time renderer and ray-traced reflections.
Using official ILM assets with Disney and Lucasfilm, I rebuilt production film assets for real-time deployment, achieving extreme optimization while maintaining near-film visual parity for hundreds of millions of users.
Presented at ACM SIGGRAPH 2023




AI and Robotics vision

In robotics design, visual appeal is not just a cosmetic layer, it directly shapes trust, usability, and emotional adoption. Creating aesthetically appealing robot presentations requires balancing function with human-centered design: avoiding the uncanny valley, understanding proportions that feel stable and friendly, and using principles such as the golden ratio and visual hierarchy to create forms that feel intuitive rather than threatening. Empathy-driven design is essential, not only in what robots do, but in how they look, move, and occupy space. The challenge is to create forms that communicate capability, safety, and personality in ways that resonate across ages, cultures, and everyday environments.




Initiated and led global collaborations with Disney, bringing cinematic IP into real-time interactive experiences at scale.
Art-directed engineers and technical artists in the Snap Camera Kit division, developing AR systems using Snap’s real-time renderer and ray-traced reflections.
Using official ILM assets with Disney and Lucasfilm, I rebuilt production film assets for real-time deployment, achieving extreme optimization while maintaining near-film visual parity for hundreds of millions of users.
Presented at ACM SIGGRAPH 2023
in-depth breakdown page.







Featured by Autodesk Media & Entertaiment









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